Welcome to my world
My mission is to create experiences that delight and inspire everyone. I enjoy collaboration and sharing ideas about concepts and visuals, as well as state-of-the-art technologies. I’ve had the opportunity to learn and grow from a variety of challenges throughout my career – creating across multiple platforms such as games, AR cameras, and web & print for the worldwide hit content “Baby Shark”. I designed interfaces, brand guidelines, as well as graphics for marketing. I was also in charge of the interactive team. That’s why I can establish all steps for the project and work with others collaboratively. My priority is to complete each project on time with excellence, and inspire positivity within the team.
If you would like to know more about me, feel free to reach me.
Manage UI features for each game update, including design systems, game menus, HUD elements, iconography, and UI 2D effects, from concept to final implementation
Design and iterate on low and high-fidelity mock-ups that respect UX recommendations and technical constraints
Work closely with developers, UI designers, product managers, and other project stakeholders
Effectively communicate the style guide and interactions to the development team and monitor the quality of the UI implementation
Contributed to “Baby Shark” reaching the No.1 view on YouTube by connecting multiple products within the company including mobile games, AR cameras, and social networks for global fans
Led the Interactive team—a cross-functional team of UI artists, developers, and designers
Made key visual design decisions to deliver high-quality, monetizable games and products
Mentored and guided UI artists, providing constructive feedback to improve their skills and work quality
Developed and distributed "Baby Shark" design guidelines for external third-party teams, reviewed their implementations, and provided detailed feedback
Designed UI for 25 global games using visual design skills including color theory, screen layout, typography, iconography, and animation
Participated in creating a UI design system and designed human-centric interfaces
Developed services from early-stage concepts to launch on diverse platforms such as mobile, tablet, PC, and TV